If you manage to complete a mission you will receive a reward and also gain influence over the planet. A mission can, for example, have you eliminate a group of enemies, or safely escort a transport ship, or control three key points on the map. These are pretty entertaining, numerous and highly variable. While a planet's status is neutral, the planet's population will offer players missions. Yeah, in Starships you play as a unified federation - not individuals, as it is otherwise customary in a game from Firaxis. The planets are initially neutral and belong to no federation. In the same galaxy, you will find a large number of planets with extremely catchy names like Trianguli 51 and Arietis 82. You start on your home planet, your main base, your special little corner of the universe. You'll see the game board in the shape of a galaxy. Leader and affinity chosen, now it's time for some fun. How big is the galaxy? What should the difficulty be? How do you win? That last parameter is a pretty interesting discussion. Now, it's time to set a few other perimeters. Unlike Beyond Earth, these Affinities do not play any political role, but allow you to further customise your play style. These come in the form of "Purity", "Supremacy" and "Harmony", just like in Beyond Earth. Initially, there's a worry that the leaders aren't sufficiently balanced, but we realised that the key to success is to match the right leader with the right Affinity.Īffinity is another game mechanic that needs picking. You immediately realise that these benefits divide your play neatly in two Either go with a leader who offers a starting bonus or those whose advantages become apparent further into the game. Each offers a particular perk, such as earning two random technologies from the start or the ability to repair craft at half the price. The game begins with you selecting a leader from a possible eight candidates.
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